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Age of mythology buildings
Age of mythology buildings











age of mythology buildings age of mythology buildings

In certain game modes, once a player builds a wonder, a ten minute countdown begins. Another type of building available to players, is a Wonder: a grand building that represents an architectural achievement of the civilization. They are able to research some upgrades, although these are generally only useful to the building performing the research. Walls and towers are defensive structures, which are not able to train units, and are used only for the purposes of defense. Military buildings are also used to research military specific technologies, such as armor upgrades, and attack improvements. These buildings differ in name and purpose between civilizations, but all are able to train similar units. All units except civilians and myth units are trained at military buildings. Other economic buildings include the farm and market.īuildings are able to research technologies and upgrades, as well as provide resources for the player. In some cases owning all town centres will trigger a countdown to victory. In the Heroic Age, players may claim settlements (unclaimed town centres) for additional population slots.

age of mythology buildings

The town center provides fifteen population slots, and building additional houses will earn the player ten additional slots per house. Most importantly, players advance Age via the building. Most civilian units are trained at the town center, as are some technologies. The most important economic building is the town center, which is similar to the building of the same name in the Age of Empires series games. Buildings in Age of Mythology can generally be split into three categories economic buildings, military buildings, and defensive structures.













Age of mythology buildings